
UV Mapping
UV mapping is a process used in 3D modeling to apply a 2D image texture onto a 3D object. Imagine peeling an orange and flattening its skin; this is similar to how UV mapping works. Each point on the 3D surface (the "U" and "V" refers to the horizontal and vertical axes of the 2D image) is assigned a coordinate in the 2D texture. This allows textures, such as colors or patterns, to wrap around a model accurately, ensuring that the final appearance looks realistic and visually appealing when rendered in digital media.