
UV space
UV space is a way to map a 2D image onto a 3D model. Think of UV coordinates as a set of instructions that tell the computer how to wrap a flat image around a shape, similar to how labels are placed on a bottle. The 'U' and 'V' are just axes that define positions on the image (like X and Y on a flat surface). By assigning UV coordinates to a 3D surface, textures can be accurately aligned, giving models realistic appearances without distortion. This process is fundamental in 3D modeling, animation, and rendering.