
Phong shading model
The Phong shading model is a technique used in computer graphics to create realistic lighting on surfaces. It simulates how light reflects off surfaces by considering three components: ambient light (the general light in the scene), diffuse reflection (light scattered evenly across rough surfaces), and specular reflection (the bright spots that appear on shiny surfaces). By combining these elements, Phong shading allows for smooth transitions of light and shadows, enhancing the depth and realism of 3D objects in games and simulations, making them look more lifelike.