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Shading Models

Shading models are techniques used in computer graphics to simulate how light interacts with surfaces, creating realistic appearances of objects. They determine the color, brightness, and texture of a surface based on light sources, material properties, and viewing angles. Different models, like Lambertian for matte surfaces or Phong for shiny ones, help render images that look more natural and believable. By applying these models, computers can produce scenes that mimic real-world lighting, enhancing visual realism in video games, movies, and digital art.