
vertex shading
Vertex shading is a process in computer graphics where the properties of a 3D model’s vertices (or corner points) are adjusted to enhance visual quality. During this process, each vertex's color, brightness, or position can be modified based on various factors like lighting or texture. This refined information helps to create smoother transitions and more realistic images when the model is rendered on screen. Essentially, vertex shading allows for more depth and detail in how 3D objects appear, contributing to the overall visual experience in video games and animated films.