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graphics pipelines

A graphics pipeline is a series of steps used by computers to create and display images, particularly in video games and animations. It starts with raw data (like 3D models) and transforms it through stages such as vertex processing (shaping), rasterization (turning shapes into pixels), and fragment processing (adding colors and effects). Each step refines the image, ultimately producing a final visual output on the screen. This efficient, organized flow ensures that graphics are rendered swiftly and with high quality, allowing for immersive experiences.