
Ambient Occlusion
Ambient occlusion is a shading technique used in 3D graphics to simulate how light interacts with surfaces in real life. It enhances the realism of scenes by creating soft shadows in areas where objects are close together, like corners or crevices, where light has a harder time reaching. This helps to give depth to objects and makes them appear more three-dimensional, improving the overall visual quality. By adding these subtle shadows, ambient occlusion helps viewers perceive objects and spaces more naturally, mimicking how we observe the world around us.
Additional Insights
-
Ambient Occlusion is a shading technique used in 3D graphics to enhance realism. It simulates how light interacts with objects in a scene, particularly in corners and crevices where light has difficulty reaching. By darkening these areas, Ambient Occlusion creates a sense of depth and helps distinguish different surfaces. This effect makes virtual environments look more natural and visually appealing by adding subtle shadows and highlighting the form of objects. It is commonly used in video games, animations, and architectural renderings to improve the overall visual quality without requiring extensive computational resources.