
Ambient Occlusion Maps
Ambient Occlusion Maps are textures used in 3D graphics to enhance realism by simulating how light interacts with surfaces. They create soft shadows in crevices, corners, and areas where objects are close together, helping to show depth and detail. By indicating where light is less likely to reach, these maps add a subtle darkness that makes objects look more grounded and three-dimensional. This technique is commonly used in video games and animations to improve visual quality without significantly increasing processing power.