
A* search algorithm
The A* search algorithm is a method used to find the shortest path from one point to another on a map or within a problem space. It combines features of Dijkstra's algorithm and a heuristic approach. A* evaluates paths based on two main factors: the distance already traveled and an estimated distance to the target. By balancing these, it efficiently explores the most promising routes first, avoiding unnecessary paths. This makes A* popular in various applications, such as navigation systems and game development, where finding the quickest route is essential.