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Procedural Shading

Procedural shading is a technique used in computer graphics to create textures and appearances for 3D objects without relying on traditional images. Instead of mapping a photograph onto a surface, procedural shaders use mathematical algorithms to generate patterns and colors in real-time. This allows for more dynamic and complex visual effects, as the textures can change based on various parameters, like light or movement. This approach enhances realism and can produce unique results that would be difficult to achieve with static images, making it popular in video games and animated films.