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Light Baking

Light baking is a technique used in 3D computer graphics to pre-calculate and store lighting information for a scene. Instead of calculating lighting in real time, which can be resource-intensive, light baking involves rendering the lighting effects onto textures during the design phase. These textures are then applied to 3D models, making the objects appear illuminated without the need for complex calculations during gameplay or animation. This method enhances performance and allows for detailed visuals while reducing the computational load, making it especially useful in video games and architectural visualization.