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Pathfinding Algorithms

Pathfinding algorithms are methods used to determine the shortest or most efficient route between two points. Think of it like navigating a map: these algorithms evaluate various pathways, considering obstacles or costs (like time or distance) to find the best route. They are used in GPS systems, video games, and robotics. Some common examples include Dijkstra’s algorithm, which finds the shortest path by exploring all routes, and A* (A-star), which combines the best path with a smart guess about the distance to the target, making it faster in many scenarios.