
Throws
In programming, "throws" refers to a way of handling errors that occur during a program's execution. When a problem arises—such as trying to divide by zero or accessing an unavailable resource—the program can "throw" an error, signaling that something went wrong. This error can then be caught and managed by another part of the program, allowing the program to handle the situation gracefully rather than crashing unexpectedly. Using "throws" helps developers predict and control errors, making software more robust and reliable.