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Particle Systems

Particle systems are computational techniques used in computer graphics to simulate fuzzy or dynamic phenomena such as smoke, fire, water, rain, or explosions. They consist of many small, simple particles that move and behave according to specific rules, like gravity or wind. By controlling these particles collectively, a system creates realistic and complex visual effects without modeling each element individually. This approach allows artists and programmers to efficiently generate natural-looking animations that mimic real-world textures and behaviors, enhancing visual realism and immersion in digital environments, movies, and video games.