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Logo is a programming language designed primarily for education, particularly to teach children the concepts of programming and math through visual means. Developed in the 1960s, it features a simple syntax and often includes a turtle graphics system that allows users to control a virtual "turtle" to draw shapes and patterns on the screen. By using Logo, learners can explore logical reasoning, problem-solving, and creativity, making it an engaging way to introduce foundational coding skills and computational thinking. Its emphasis on exploration and immediate visual feedback has made it a lasting educational tool.