
Isometric projection
Isometric projection is a way to represent three-dimensional objects in two dimensions, commonly used in technical drawings and video games. In this method, the object is drawn with its axes tilted, typically at 30 degrees to the horizontal. This allows for an accurate depiction of width, height, and depth without distortion. Unlike perspective drawing, which shows objects smaller as they recede into the distance, isometric projection maintains a consistent scale, so measurements remain true throughout the drawing. This makes it especially useful for conveying design details and spatial relationships in a clear and organized manner.