
Classes
A class is a blueprint or template used to create objects in programming. It defines common properties (attributes) and actions (methods) that the objects created from it will have. For example, a class called "Car" might specify that all cars have a make, model, and color, and can start or stop. By using classes, programmers can efficiently organize and reuse code, making it easier to build and maintain complex systems. Essentially, classes help model real-world entities in a structured and consistent way within software.