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Boids Simulation

The Boids Simulation models how groups of animals, like birds or fish, move together naturally. It uses three simple rules: alignment (matching the direction of nearby neighbors), separation (avoiding crowding), and cohesion (staying close to the group). Each individual follows these rules based on local information, creating realistic, coordinated movement without a central leader. This approach helps simulate complex flocking behavior seen in nature and is used in animation, robotics, and computer graphics to produce lifelike group dynamics efficiently.