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A* Pathfinding Algorithm

The A* Pathfinding Algorithm is a method used to find the shortest route from one point to another, commonly in maps or grids. It combines two strategies: it calculates the cost of the path taken so far (g) and an estimated cost to the destination (h). By adding these together (f = g + h), it prioritizes exploring paths that seem most promising. This smart approach helps efficiently identify the best route, making it widely used in various applications, including video games and robotics, to navigate spaces effectively.