
Verlet integration
Verlet integration is a method used in physics simulations to calculate an object's position over time, especially in contexts like computer graphics or molecular dynamics. It updates an object's position by considering its current position, its previous position, and the acceleration acting on it (like gravity). This method uses mathematical formulas to approximate motion accurately, maintaining stability and energy over many steps. Essentially, it predicts an object’s future position based on its past movements, providing smooth and realistic motion without the complexities of more advanced calculations.