
Unity List
In Unity, a List is a flexible collection used to store multiple items of the same type, such as game objects, components, or data. Unlike arrays, Lists can dynamically grow or shrink in size, making them ideal for managing collections where the number of elements changes during gameplay. They provide easy methods to add, remove, or access items efficiently, enhancing code readability and organization. Essentially, Lists help developers manage groups of related objects smoothly, streamlining game development and runtime updates without needing to predefine a fixed size.