
Typeclass
A typeclass is a way to define common behaviors or operations that different types of data can share in programming. Think of it as a blueprint that specifies what actions an object should support, like "can be displayed" or "can be added." Different data types (e.g., numbers, text) can implement this blueprint in their own way, allowing functions to work uniformly across them. This promotes code reuse and flexibility while maintaining type safety, enabling programmers to write generic functions that work seamlessly with any type adhering to the specified behaviors.