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Triangulation of polygons

Triangulation of polygons involves dividing a multi-sided shape into non-overlapping triangles that fully cover the original polygon without overlaps or gaps. This process simplifies complex shapes, making computations like area calculation or rendering easier. By drawing diagonals inside the polygon to connect non-adjacent vertices, the shape is broken down into smaller, manageable triangles. Triangulation is useful in computer graphics, geographic information systems, and computational geometry, enabling efficient processing of shapes by working with simpler components.