
TexturesNone
TexturesNone is a setting used in 3D graphics or rendering that indicates no specific surface texture is applied to an object. It means the object will appear with its basic material properties—such as color, reflectivity, and bumpiness—without any added image or detailed surface pattern. This is useful when a plain, untextured look is desired or when the focus is on the shape and structure rather than surface details. In essence, texturesNone ensures the object remains simple and clean, without any visual surface complexity or image overlays.