
Texture filtering
Texture filtering is a process used in computer graphics to improve the appearance of surfaces in images and 3D models. When a surface is viewed at an angle or from a distance, textures (images mapped onto those surfaces) can appear blurry or pixelated. Filtering techniques select or blend parts of the original texture to produce a smoother, more realistic look. Common methods include bilinear and trilinear filtering, which balance detail and performance. Essentially, texture filtering enhances visual quality by making textured surfaces look clearer and more natural under different viewing conditions, contributing to more immersive graphics experiences.