
Terrain Rendering Techniques
Terrain rendering techniques are methods used in computer graphics to create realistic landscapes in virtual environments. These techniques include heightmaps, which use grayscale images to shape the terrain's elevation; tessellation, which dynamically adds detail to surfaces based on the viewer's perspective; and level of detail (LOD), where distant terrains are simplified to save processing power. Others involve texturing techniques like normal mapping for realistic surface details and procedural generation to create vast, varied landscapes efficiently. Together, these methods help produce immersive, visually rich virtual terrains while balancing performance and realism.