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Surface Shaders

Surface shaders are a type of code used in computer graphics to define how surfaces of objects appear, including their color, texture, and how they react to light. They describe the visual properties of surfaces at a high level, making it easier to create realistic or stylized materials without getting into complex calculations. Surface shaders help simulate effects like glossiness, transparency, or bumpiness, by specifying how light interacts with a surface. They are commonly used in game development and 3D rendering to produce visually convincing materials efficiently.