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Sprint (design methodology)

A Sprint is a focused, time-bound period—usually one to four weeks—in the Design Sprint method, used to quickly solve a problem or develop a prototype. Teams work intensively on understanding user needs, generating ideas, creating a prototype, and testing it with real users. This structured approach allows organizations to make fast progress, gather valuable feedback, and decide whether to move forward with a solution without investing months in development. Sprints encourage collaboration, creativity, and efficiency, helping teams test ideas rapidly and reduce uncertainty before committing extensive resources.