
Simulated time
Simulated time is a controlled, virtual clock used in digital environments, such as video games, simulations, or testing systems. It allows developers to speed up, slow down, or pause time without affecting the real-world clock. For example, a game might run days of activity in just minutes of real time, or testing software might simulate years’ worth of data quickly. This helps to observe long-term effects or behaviors efficiently. Essentially, simulated time provides a flexible, adjustable time framework within a digital setting, enabling better analysis, development, and user experience.