
Schlick 2000
Schlick 2000 is a mathematical model used in computer graphics to simulate how light reflects off surfaces. It estimates the amount of light reflected depending on the viewing angle, providing realistic highlights and shine on materials like metal or plastic. By considering the surface's properties and the angle between the viewer and the light source, Schlick 2000 creates more natural and visually appealing reflections in 3D rendering. It is an efficient approximation of complex physical laws, making it popular in real-time graphics such as video games and simulations.