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Saving throw

A saving throw is a game mechanic used to determine if a character successfully avoids or resists a danger, like a spell, trap, or attack. It’s a quick roll of a die combined with a character's stats that helps decide if they endure the effect or dodge it. Think of it as a safety check—if the roll is high enough, the character successfully resists or mitigates the threat; if not, they’re affected as intended. It introduces an element of chance, reflecting uncertainty and the character’s ability to react to sudden dangers.