
roguelike
A roguelike is a type of video game characterized by procedurally generated levels, meaning each playthrough offers a unique layout and challenges. It features permanent character death, so if your character dies, you typically start over from the beginning, emphasizing strategic planning and resource management. These games often include turn-based gameplay, exploration, and often complex mechanics like character upgrades or skill trees. The term originates from the 1980 game "Rogue," which established these core features. Roguelikes appeal to players who enjoy challenging, replayable experiences that reward careful decision-making and adaptability.