
Rogue (video game)
Rogue is a pioneering computer game from the 1980s that popularized the "roguelike" genre. It is a turn-based, dungeon-crawling adventure where players explore randomly generated levels filled with monsters and treasures. The game emphasizes strategic decision-making, resource management, and permadeath—meaning if the player dies, they must start over from scratch. Its procedural level generation and loss of progress upon death make each playthrough unique and challenging. Rogue’s innovative mechanics have influenced countless games, establishing core principles of replayability, randomness, and complexity that are still prevalent in modern game design.