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programming and events

Programming refers to the process of creating a set of instructions that a computer follows to perform specific tasks, often using a programming language. Events, in this context, are actions or occurrences that can trigger these instructions, such as a user clicking a button or a timer reaching a pre-set time. This relationship allows software to respond dynamically to user interactions or other conditions, enabling applications to function in an interactive manner. In essence, programming sets the rules, while events are the signals that prompt the computer to execute those rules.