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Procedural Content Generation

Procedural Content Generation (PCG) is a method used in creating game elements, levels, or environments algorithmically rather than manually designing each component. It involves using computer algorithms and rules to automatically generate diverse and complex content, saving time and resources. This process can produce unique experiences for players, as each playthrough might have different layouts or items. PCG is used in various applications like video games, simulations, and virtual worlds, enabling scalable and dynamic content creation that adapts to different contexts or user interactions.