
John Conway (Game of Life)
John Conway’s Game of Life is a cellular automaton that simulates how simple rules can produce complex patterns over time. It involves a grid of cells, each either alive or dead. The state of each cell in the next step depends on its current neighbors: surviving if it has two or three neighbors, dying if it has too many or too few, and a dead cell becomes alive if it has exactly three neighbors. Despite its simplicity, this system can generate intricate, unpredictable behaviors, illustrating how complex structures can emerge from basic rules without external intervention.