
Isometric perspective
Isometric perspective is a way of representing three-dimensional objects on a two-dimensional surface, such as paper or a screen. It maintains equal angles between the axes (typically 120 degrees), allowing the viewer to see multiple sides of an object simultaneously without distortion. This technique is commonly used in technical drawings, video game graphics, and illustrations to convey depth and structure clearly, without the need for perspective convergence or vanishing points. It provides a clear, consistent view that helps viewers understand the shape and spatial relationships of objects effectively.