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Inverse Kinematics

Inverse kinematics is a method used in robotics and computer graphics to determine how to move a connected system, like a robotic arm or a character's limb, so that its end point reaches a desired position. Essentially, it works backward: instead of calculating the end point from known joint angles (forward kinematics), it figures out what joint angles are needed to reach a specific target. This process helps in smoothly controlling complex mechanisms, ensuring they move accurately and efficiently to desired positions without manual adjustments.