
Dicing (computer graphics)
Dicing in computer graphics is a process that splits a complex 3D surface, like a detailed model, into small, manageable blocks called "dice" or "tiles." This helps with rendering by breaking down the geometry into pieces that can be processed more efficiently, often involving texture mapping and shading. Imagine chopping a detailed sculpture into tiny sections so that each can be individually textured and displayed smoothly. Dicing improves rendering speed, detail accuracy, and resource management, especially in advanced graphics techniques like precomputed lighting or real-time rendering, facilitating realistic and high-performance visualizations.