
ColliderNone
ColliderNone refers to a setting or condition where no physical barriers or obstacles are configured to block or interact with objects, such as in a simulation or game environment. In this state, objects can pass through each other without collision detection, meaning they do not react or bounce off when they come into contact. It's useful for scenarios where you want smooth movement or interactions without physical interference, like invisible paths or when objects should not interfere with each other dynamically. Essentially, ColliderNone indicates the absence of collision constraints, allowing free, unobstructed motion of objects.