
Bowyer (concept)
In computer graphics, "Bowyer" refers to an algorithm used to efficiently create and update a mesh, typically a triangulated surface, around a set of points. It systematically removes unwanted triangles (or other elements) and retriangulates the affected area, maintaining a valid, connected surface. This method is useful in applications like 3D modeling and geographic information systems because it allows for dynamic updates to complex meshes without reconstructing the entire structure from scratch. Essentially, Bowyer’s algorithm helps manage and modify surface representations smoothly as data points are added or removed.