Image for Blinn-Phong shading model

Blinn-Phong shading model

The Blinn-Phong shading model is a technique used in computer graphics to simulate how light reflects off surfaces, making objects appear more realistic. It combines three components: ambient (general light in the environment), diffuse (scattered light from a light source that shows the object's shape), and specular (shiny highlights that give a glossy look). The model calculates the brightness at each point on an object based on the viewer's position, the light source, and the surface's properties. This creates more natural and visually appealing images by mimicking how real-world surfaces interact with light.