Image for Blinn-Phong reflection model

Blinn-Phong reflection model

The Blinn-Phong reflection model is a way to simulate how light interacts with surfaces to produce realistic shading. It combines three components: ambient (general light), diffuse (scattered light that depends on the surface angle), and specular (bright highlights that mimic shiny reflections). The model calculates the intensity of each component based on the light source, the surface’s properties, and the viewer’s position. By adjusting these, it creates convincing images of objects with realistic shading and highlights, helping computers produce lifelike visuals without overly complex calculations.