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balance in game design

Balance in game design refers to creating an experience where all elements—such as characters, weapons, or abilities—are fair and enjoyable, without any one option overpowering others. It ensures players feel challenged yet not frustrated, fostering strategic choice and variety. Good balance makes the game engaging for both casual and skilled players by maintaining a sense of fairness and encouraging diverse playstyles. Ultimately, it’s about crafting an environment where success depends on skill and decision-making, not exploiting weaknesses or unfair advantages.