
Automata
Automata are abstract machines or models used in computer science and mathematics to understand how systems process information and perform actions. They consist of states, transitions, and inputs, helping us analyze behaviors and decision-making. For example, a simple automaton can be likened to a vending machine: it has specific states (like waiting for money), can change states based on inputs (inserting coins), and produces outputs (dispensing a product). Automata theory helps in fields such as programming languages, artificial intelligence, and robotics, enabling us to design and understand complex systems systematically.