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Animation rigging techniques

Animation rigging involves creating a digital skeleton and control system for a 3D model, enabling animators to manipulate the character’s movements easily. Techniques include setting up bones and joints that mimic real anatomy, creating control handles for smooth motion, and using constraints to maintain realistic behavior. Advanced methods like inverse kinematics (IK) allow for natural movement by automatically calculating joint positions based on end-point targets. Rigging ensures the character can perform complex actions efficiently, providing a flexible foundation for animation while maintaining the model’s structure and realism.