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AABB

AABB stands for "Axis-Aligned Bounding Box" in the context of computer graphics and geometry. It refers to a rectangular box that is aligned with the coordinate axes (X, Y, Z) in 3D space. AABBs are used to define the spatial extent of an object, making it easier to perform collision detection and spatial queries. Because they are simple to calculate, AABBs help in optimizing performance in computer simulations, video games, and graphics rendering by quickly determining whether two objects might intersect without complex calculations. Essentially, AABBs provide a straightforward way to manage 3D objects in a digital environment.